top of page

Second Skin

24 Jan - 28 Jan
Back To Top

Design Breif

Design a way for people to embody and enact the outer appearance of a digital avatar.

Team

Second Skin.png

Introduction

Violet, a mixed reality incarnation and a powerful liberated soul, developed by Steph Singer for healing and recovering people through immersive rave inspired us about the new future of humanity with digital avatars. The design brief pushed us to wonder how can she be embodied and inhabited by different people addressing ideas of identity, justice, healing, and liberation in a hybrid digital and physical realm.

Critiquing the human embodyiment

Everyone in the group was in love with the violet avatar but I personally argued if we really need a human-like embodiment of violet to feel liberated as a living being.

Critical reflection on liberation questioned if we should be confined within the politics of body or see ourselves as energy seeping back into the universe after death. Is liberation connected to individuality or it's a collective effort? Do scars of violence and incidents limit you from liberation and healing? Embodying violet beyond the materiality and limitations felt like a great way to liberation inspired by somatic and energetic psychology (Little, S., 2009).

human-energy-field-aura.jpg

(lilywhelan, 2020)

Idea generation

In conversation with a few people around, we realized how anger, screaming, talking to people and meditation are a few mediums through which people feel light. We wondered if participants could embody violet as energy and step into the journey of liberations through collective materiality or individual screaming. 

"Liberation is very personal, abstraction and collectiveness can lead to a change in behaviour"
-- Audience feedback on the abstract prototype

Learning through making

We felt the feedback was very much relevant and liberation through anger should be a more personalized experience than a collective. With the use of touch designer and Kinect 2, I created another condensed humanly figurative audio-reactive particle system distorting with higher pitch sound resembling screams. I was personally facing challenges in crafting the distortion harmoniously like a blast aligning to audio but after several tries it worked. 

In the meantime, our team has carefully crafted an audio narrative transcending people into the journey of liberation. I personally felt the narrative was beautifully constructed and my team did a great job in finding someone with a deep voice to record the script.

Violet Healing Palace Audio Script

Expert Feedback from Steph Singer & Tonisha Child

Anger and screams are very personal and people might not be comfortable in letting it out upfront

Happiness and playfulness can be a great way for liberation than sadness and anger

Doing unusual things collectively can be fun and a great way to engage audience 

Scrutinizing design directions

The feedback session made me realize the value of audience, context and environment apart from designing critical immersive experiences. Unravelling something personal in front of 40+ people would have been hard and creating a personalized experience could make the rest of the audience feel left alone. Our team understood the fragility of the situation and we agreed to turn this into a wild, wired and playful liberation experience.

Making

The making of the experience had the choker, flaps, interactive installation and pre-recorded narration as the 3 major parts.

3d printing the choker

Firstly, keeping the time factor in mind we decided to use AirPods as a primary microphone. Later, I created a 3d model of chocker holding the AirPods on Fusion 360 and got it 3d printed with an FDM printer in Magenta coloured PLA material. It was later cleaned with chemicals and smoothened with sandpaper.